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Wednesday, 25 December 2024
quote [ there were no visual development environments out there to make the kinds of simple, 2D games that I grew up playing in the 90s. Games modelled on Maxis's Sim Farm, Sim Earth and Sim Life, were incredibly frustrating to build with modern tools. Something that might have taken a week to build in Visual Basic would now take two months in Unity. ]
Interesting idea of doing an updated version of Klik'n'Play/Visual-Basic-IDEs more elaborate than Scratch but less complicated than, say, Godot. Devlog is full of interesting references to stuff like the Pinball Construction Set or the GeoWorks interface. Found again while sifting through cohost posts.
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